How To Increase Backpack Size In Borderlands 2
" | Just can't seem to hold enough bullets for your favorite gun? Sounds similar you demand a Storage Deck Upgrade! Supplies express. | " |
A Storage Deck Upgrade (or SDU) is an upgrade detail that can be practical to a character's inventory to increase that character's storage capacity. The different types of SDU that players volition interact with include a 'Backpack SDU' and a number of different 'weapon armament SDUs'. Some kinds of SDUs are automatically applied to a character upon receiving them, requiring no player interaction. These are the 'Weapon Equip Slot SDU' and the 'Skill Point SDU'.
Contents
- one Backpack SDU
- 1.1 Playthrough i
- ane.two Playthrough ii
- 1.3 Maximum Full Capacity
- 1.iv Upgraded Backpack Storage Capacity
- 1.5 Claptrap Rescue Missions
- 2 Weapon Equip Slot SDU
- three Armament SDU
- iii.1 Borderlands
- 3.ii Borderlands 2 and Borderlands: The Pre-Sequel
- 4 Skill Point SDU (Borderlands only)
- 4.1 Mad Moxxi'due south Underdome Anarchism
- 4.2 Clap-Trap's New Robot Revolution
- 5 See Likewise
Haversack SDU
Playthrough ane
The Backpack SDUs each offer three additional slots of storage capacity. Each one is gained as a reward for completing one of the ten Claptrap Rescue Missions, for an extra xxx spaces of storage that can be earned throughout the game to a total chapters of 42 on the first playthrough.
With the addition of the Zombie Isle of Dr. Ned, The Secret Armory of General Knoxx and Claptrap's New Robot Revolution DLC there are an boosted three Claptrap Rescue Missions to complete.
- Completion of Claptrap Rescue: Lockdown Palace in The Hole-and-corner Arsenal of General Knoxx has a run a risk of rewarding a Backpack SDU in playthrough 1 and is not guaranteed.
In summary after completion of playthrough ane and the DLCs there is a guaranteed total backpack capacity of 48, with a maximum possible chapters of 51 (if Claptrap Rescue: Lockdown Palace provides a backpack SDU).
Playthrough two
In one case players complete the story playthrough one, the higher difficulty playthrough ii will allow them to repeat the Claptrap Rescue Missions for more Haversack SDUs.
Unlike the start playthrough, only the beginning five of these missions (in the Sledge's Condom House, Lost Cave, New Oasis, Tetanus Warren, Earl's Scrapyard locations) offer a chance of getting an extra SDU when completed. This tin take several tries from either exiting without saving or loading from a backup file because the SDU advantage is not 100% guaranteed.
These additional Backpack SDUs are often referred to as glitches by players in Borderlands community forums. Gearbox has not released whatever information confirming the additional SDUs to be glitches and they appear to exist intentional 'bonus' SDUs that players take a gamble of obtaining. The appearance of the intentional nature of Playthrough 2 SDUs is the PC-confirmed program code that deliberately increases the chances of obtaining these 'random' SDUs if characters accept less than 42 inventory slots already, or has more inventory slots filled when turning in the mission for the reward. Not completing the missions in the kickoff playthrough does non touch on the chance of getting an SDU on the second playthrough.
Maximum Total Capacity
The original total maximum inventory slots is 57 on the game disc lone after completion of both playthrough 1 and ii, but with the release of the Zombie Island of Dr. Ned, which includes an boosted Claptrap to save, backpack capacity can exist increased to 63. The two additional SDUs can be gained by accessing the DLC from each chief game playthrough (1 per playthrough).
In The Cloak-and-dagger Armory of General Knoxx, the Claptrap in Lockdown Palace has a hazard to reward a Backpack SDU in Playthrough ane (much like playthrough 2 in the regular game), bringing the latest inventory maximum to 66. Playthrough 2 has non nonetheless been seen to advantage some other backpack upgrade.
Furthermore, Claptrap's New Robot Revolution features an additional guaranteed 2 SDUs to collect throughout the ii playthroughs. This increases the total possible inventory infinite to 72 slots after completing both playthroughs and accessing the DLCs on each playthrough.
Upgraded Backpack Storage Capacity
Playthrough Completed | Maximum Backpack SDUs | Additional Storage Chapters | Cumulative Storage Capacity |
---|---|---|---|
New Game | 0 | 0 | 12 |
First | 10 | 30 | 42 |
Second | 5 | xv | 57 |
First Zombie Isle | 1 | three | sixty |
Secret Armory of General Knoxx | ane | 3 | 66 |
First Robot Revolution | i | three | 69 |
Claptrap Rescue Missions
Claptrap Rescue missions | |
---|---|
Borderlands | No SDU : Fyrestone |
DLCs | 2 SDUs : Lumber Yard (The Zombie Island of Dr. Ned) |
Weapon Equip Slot SDU
Ii Weapon Equip Slot SDUs are available every bit required mission rewards in Playthrough ane. Together these increase the weapon equipping capacity of a graphic symbol up to 4 weapons, allowing a greater option of weapons in the thick of a burn fight. Each weapon equip slot provides self-contained 'storage' of one weapon in addition to the inventory chapters.
The missions that offer these as rewards are:
In Borderlands:
- Return To Zed
- Road Warriors: Bandit Apocalypse
In Borderlands 2:
- Program B
- Bright Lights, Flying Metropolis
In Borderlands: The Pre-Sequel:
- Intelligences of the Bogus Persuasion
- Home Sugariness Home
Ammunition SDU
Borderlands
8 other SDU types that players interact with are SDUs for increasing a graphic symbol's ammunition storage. These SDUs are purchased from Ammo Vendors and have quality levels that increase in the aforementioned manner as weapon quality, indicated by colour. Characters gradually unlock higher quality weapon SDUs equally they increase in level and progress through the game. The college the quality, the greater the capacity and the higher the toll.
Rarity | Initial | White | Green | Blue | Purple | Orange | Nighttime Orangish |
---|---|---|---|---|---|---|---|
Quality | 0 | one | ii | 3 | four | five | 6 |
Cost | N/A | $616 | $6104 | $16247 | $60256 | $223286 | $722393 |
Combat Burglarize | 280 | 420 | 560 | 700 | 840 | 980 | 1120 |
Grenade | 3 | 4 | 5 | 6 | vii | 8 | 9 |
Launcher | 24 | 32 | 40 | 48 | 56 | 64 | 72 |
Repeater Pistol | 200 | 300 | 400 | 500 | 600 | 700 | 800 |
Revolver | 60 | 80 | 100 | 120 | 140 | 160 | 180 |
Shotgun | 80 | 100 | 120 | 140 | 160 | 180 | 200 |
SMG | 360 | 540 | 720 | 900 | 1080 | 1260 | 1440 |
Sniper | 48 | 60 | 72 | 84 | 96 | 108 | 120 |
Armament SDUs do not accept to be bought in the order that they appear in game. Higher chapters SDUs tin can be purchased later in the game without having to exist added to the depression chapters SDUs at the offset. Consequently, a cost effective method of upgrading all of a character's armament limits is to focus on upgrading just the few that are mainly used by the graphic symbol, then waiting until the dark orange quality SDUs are bachelor before upgrading to the maximum armament chapters for all weapon types. Players with The Secret Armory of Full general Knoxx DLC can purchase orange ammunition SDUs at T-Bone Junction for $223,286 at any time. They can either buy the dark orange SDUs at the vendor at Crawmerax'south Lair for $722,393 in Playthrough 1 or join a game on playthrough 2 and buy the nighttime orange ammunition SDU at T-Bone Junction for $722393.
- Return on investment
Not all SDUs grant the aforementioned total armament chapters bonus, in terms of percentage. For example, Repeater Pistol, SMG and Combat Rifle SDUs will give a 50% boost per level, reaching a total of 400% base of operations capacity. Shotgun and Sniper SDUs though, volition but give a 25% boost per level, reaching a full of 250% base capacity. Revolvers, Launchers, and Grenades gain 33% base per level, ending with 300% base capacity.
Borderlands ii and Borderlands: The Pre-Sequel
- Main article: Black Market
In Borderlands 2 and Borderlands: The Pre-Sequel, the amunition SDUs are purchased at the Black Market and accept quality levels that indicated by colour. The color scale corresponds to the rarity of weapons in the Borderlands ii with installed DLCs. The number of quality levels in this games with installed DLCs is extended to 9.
Skill Bespeak SDU (Borderlands only)
A mission reward item; when caused automatically gives one Skill Point to the actor grapheme independent of level. Awarded in both Playthrough 1 and Playthrough ii.
Mad Moxxi'due south Underdome Riot
Upon completion of the Prove Yourself mission in Mad Moxxi's Underdome Riot, characters are rewarded with a Skill Point SDU.
Clap-Trap's New Robot Revolution
Upon completion of the mission Operation Trap Claptrap Trap, Phase Four: Reboot, characters are also rewarded with a Skill Point SDU.
See Also
- Banking company
- Ammunition Vending Machine
How To Increase Backpack Size In Borderlands 2,
Source: https://borderlands.fandom.com/wiki/Storage_Deck_Upgrade
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